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Showing posts from October, 2023

Sprint 2

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Sprint 2 In this sprint, most if not all of my time spent was in Unity and Trello. Inside of Trello, as the lead I was in charge of adding, distributing, and managing the team's cards. This sprint, we got 14 cards moved into Sprint 2, 0 cards left in to verify, 5 cards left in progress, and 6 cards in assigned. I only got 2 of my cards moved into completed over this sprint, both about the movement system for the player.   The rest of my week that was not spent on Trello making and managing cards, or in Unity making player movement, was spent in Unity creating a working camera system. In the latest version of this system, I used to new Unity input system to manage a canvas and different UI elements with in-game cameras. The first thing I did was allow a canvas to appear and disappear when clicking space, making the space bar allow the player to pull up the surveillance system. After adding some basic elements to make the interface look better, I wanted the player to be able to press...

Sprint 1 Review

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 Sprint 1 Sprint 1 of this project consisted of only 2 days of work, but within that time as the lead I had to make sure that things were set up for the first full sprint. Our chosen map for this project is the building from Five Nights at Freddy's 2. The first thing I did was generate a list of the assets that we will need, want, and wish for in this game. This List includes all of the needed Models, links to reference images for the models, A list of potential animations that we would like to see in the game, as well as a list of gameplay mechanics that would be cool.  On top of this, I also generated a GitHub so the team will be able to have open access to any documents necessary for the project.  Lastly, I started some code for the monitor system inside of Unity. I want the system to feel as smooth as possible to give players the same feel as Five Nights At Freddy's.