This sprint was a lot of setup for the finished models and textures in Unity. I worked on particle effects, base animations, animation intractability, and gathered sound effects for every component within the scene.
Within the sprint, I added 4 new animations. A door-opening animation will be used for all of the doors in the scene as well as the original opening of the fuse box. A rotate y animation for the merry-go-round that will be rideable within the scene, a rotate x animation for turning the music box, and a lid opening animation that will open the lid of the music box.
I also grabbed most of if not all of the necessary sfx that will be needed in the scene. This way when the models are finished all that will need to happen is scene organization and component linking in unity.
Lastly, I started making some particle effects for some assets within the scene. The first one I made was a smoking effect for any electronics that have become old within the scene.
This sprint is the calm before the storm for me, as the coding has been mostly finished, and not all models are done to be able to organize the scene, but starting next week my pace is going to have to pick up significantly.
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