Sprint 3
Sprint 3
In this sprint, some movement mechanics were polished, the basis for the interaction system was created, and some interactions were implemented. Again, as the lead of this project, I am focusing on more of the Unity aspect of the game, so that once the models and textures are done, it will be smooth sailing.
I also added some code that ensures that the player will not attempt to stand when inside the vents.
This ensures there will be no bugs when players are in vents, and that they will not have to hold the crouch button while in vents.
The first interaction that I put in the game was the flashlight pickup. This interaction will be very useful for any game object/interactable pickup we want in the walkthrough. I also made sure that players may only toggle the flashlight if they had picked it up, and I am currently thinking of making something similar for the iPad and maybe some fuses that are placed around the map.
And as the lead the last thing I worked on this sprint was card management, making sure all cards in to verify were either verified or sent back for some touch-up work by the sprint's end.
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